About me:
- I am an AFOL (Adult Fan of LEGO) when I have the time (usually during Christmas vacation). Browse the Bricks section of this website to see some of my work with LEGO and other building block brands.
- The LEGO minifigure you see is my Sigfig, or signature minifigure. An avatar of myself in LEGO form.
- I am a retrogamer (especially 8-bit and 16-bit era video game consoles). Anything from late 70s to mid-90s.
- I dislike soldering but I find it to be a necessary skill if you have aging video game consoles (unless you have a friend who likes soldering). I had to recap my original XBOX, replace the power connector on a SNES, and replace the screen on my DMG-01 GameBoy.
- Other hobbies of mine include mountain biking, cyclocross, road/gravel cycling and bicycle repair. I am also beginning to learn the piano, with the goal of playing video game musical pieces from my childhood and/or more recent years.
- I had rudimentary knowledge of HTML and website creation when I was in my late teens. Over 25 years later, I am now learning Cascading Style Sheets (CSS) and have applied my learnings through the creation of this website.
- When I was a teenager, I wanted to create video games. Back then, I knew BASIC and Qbasic. My family was kind of poor so I made a few games in BASIC with the first computer I had: a PC 8300 (the North American version of the Lambda 8300) connected to a black-and-white television. It was second-hand and I did not have a cassette drive to work with it; I wrote my code down on paper and had to type the code every time I wanted to play a game I made. Fortunately it was only 1-1.5KB as ROM took some of the address space. There I was in 1992/1993 using something that was considered low-end back in 1983. Being able to tell the computer to do something and see it come alive on the screen was a very rewarding experience. Once my father saw that I caught the computing bug I then evolved into second-hand 286, 386, 486, Pentium and so on. I then learned QBasic and while a friend of mine programmed the game mechanics for a one-screen, non-scrolling boss-fight style space shooter I took care of the graphics, menu system, animated intro, sounds and storyline.
- Over 25 years later, I started making browser-based videogames using Javascript and using this website for my nephews to play them.